Track Progression: Hangtown Classic

Had to start somewhere so why not with Round 1 of the scheduled series. Hangtown Classic.

Since we didn’t ever get a Hangtown in 2020, I’m doing mostly 2019 with a couple of changes. I found a couple of GoPro’s and pictures of the track from 2020 and it looks like a few thing might have changed for 2020 if it had gone ahead. It looks like it’s straight down from Big Moe again rather than running back on itself and I prefer this as it’s more direct, faster, no awkward wall, so that’s what I’ve gone with.

Take a look below to see a comparison between Google Earth and L3DT, to demonstrate the level of accuracy I’m going for here. And it rides great too.

There aren’t going to be many other differences between 2019 and my 2020 version. The heightmap has been pretty much finished with exception of some clean ups, maybe a few inside lines and some roughness. Next step will be textures for which I’ll be overhauling what I’ve done in the past, and will be trying to knock up a good set of textures, normals and shades to use going forward.

Make sure you subscribe here or tick the icon on discord to get updates. Hopefully next post I’ll be posting a lap of the track and then some texture bits.


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