Here We Go Again: High Point

Here we go again, another run at High Point. I haven’t played this track in a long time but I’m at round 5 now of heightmap and textures so I load it up to take a look at what we have, and all I can say is I’m disappointed.

It’s probably as 1:1 as it gets, but it’s too small. The jump faces are too tight, the roughness is too intermittent, the track edges come and go, I could go on. I’m not even overjoyed with the textures.

I’m looking forward to posting a trackwalk on High Point when I’ve rebuilt it. The only thing I’m happy about is I already have the track folder, masks, and some good geographical data in the heightmap so I don’t have to go through the setup process and mapping off track.


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