It’s been quite a while since I’ve updated the news but that doesn’t mean I’ve not been busy. I’ve got a couple more tracks heightmap and textures mostly done since my last update and the latest one is Washougal.
I wanted to show this one off for two reasons. Firstly because its the first track I’ve made that already exists as a stock track. It’s an interesting comparison to me.. I think Snappe did an amazing job with the stock Washougal and there are a lot of similarities but I have a few bits I think are hopefully a bit more accurate from my perspective and other bits that are a bit more rough and realistic.
The second reason is because it’s the first one to have my new method of background and skydome implemented. I’ve now done it on every other track I have completed the heightmap and textures for in clear, cloudy and rainy. It’s meant I’ve noticed how dull some of my textures were and I’m now blitzing them all again one by one trying to brighten them up. Oddly, not done it on Washougal yet but I will be matching the track and grass textures to the background soon.
Anyway. Let me know what you guys think.