2022 Update..

First things first, I’m looking at setting up a system on this website to distribute this pack. If you log in and see something strange (like a cart, store or whatever) please ignore it. It doesn’t mean I’m about to release the pack. Thanks for understanding!

This pack is well on it’s way, it feels closer to release every day. Sorry for keeping you all waiting for so long..

A simple way of looking at it is that if it takes 2 months to create a decent replica (obviously can’t work on these tracks all day every day) then for 12 tracks you’re looking at 2 years. There have been many things that have happened over the last 2 years that have meant I’ve had times where I had lots of time to work on them, but more times where I haven’t had any. This has evened out for the most part.

A better way of looking at it though, is that once the assets, heightmaps, textures and the creation system is in place, changing the 2020 pack to a 2022 or 2023 pack shouldn’t be nearly as much work. By building these nationals I’m investing in a creation system. And while some years new tracks will be added, adding one or two new tracks to the season won’t be too difficult. Eventually I’ll have a catalogue of US national tracks that can be modified to suit any year within reason.

Anyway, I’ve finished heightmaps, v1 textures and skydomes for all 12 rounds. I’m currently working my way through creating practice versions of each track as these will work as a base to build race versions on. For those of you not up to date with the plan:

  • Practice versions have the track in it’s entirety with custom skydomes, fences, trees, bushes, buildings, gates, race data and anything else you can think of to make it look like the track on an average practice day (not pro)..
  • Race versions will have everything the practice versions have, except additional race equipment so gates, track markers, spongebobs, race trucks and vehicles, inflatables, speakers, scissor jacks, flags etc..

Right now, I’m working on round 7.

That’s it for now, I’ll get some pictures up more regularly and will post more updates the closer it gets.

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1:1 Scale Vs. Overscaled

Sorry it’s been a while. I’m still working on things, it’s just been a difficult few months to get through more work than I ever thought I would have in my spare time.

I’m not going to type too much, I’ve said pretty much all I wanted to say in the video regarding whether we should be replicating tracks in 1:1 scale or not. Surprisingly I’ve still had a couple of people tell me that overscaled tracks are ‘more accurate’, and 1:1 tracks become ‘one lined’ which I just can’t understand!

More fun, subjective. How exactly do overscaled tracks offer more lines? Instead of hitting everything WFO you have to slow down and tread carefully, this increases the skill gap.

It’s funny. We all bought the ability to ride like JS7, you get MX Bikes and you can scrub, whip, clear 80 foot jumps and not worry about the consequences of getting it wrong. I think that plays a big part in why people all of a sudden think clearing big jumps is ‘too easy’ in game. Maybe if you just pinned it for once in real life you’d realise it’s not as hard as you thought.. Or maybe you’d end up in hospital. Probably best not to try..

 

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